1/1/2024 0 Comments Hell let loose update ps5![]() LMGs camera will lose its input when being deployed in another player ![]() The player model can clip through certain building roofs by deploying LMG’s. Deployable explosives can't be placed in an area around garrisons and airheads. Typing Y/N in chat will accept or deny UI requests Bullet Crack Sound Plays when leaving Mounted Prone with PTRS-41. Outpost can be placed next to downed enemy but is instantly destroyed. M97 Trench Gun cannot penetrate any materials. Players are unable to hear enemy Half-track SFX The player cannot be heard if they switch very fast between the VOIP channels Panzer IV has incorrect armour collision Soviet Recon Tank doesn't trigger any SFX when entering the vehicle or switching positions. Disconnecting and Reconnecting from VoIP while making Microphone check will cause VoIP to permanently stop working. Unusual camera stuttering when vaulting over an object while the server/player has a high ping The prompt displayed when the player is banned via Votekick mentions that the ban is from the administrator Improved legibility of Enemy Recon Markings on the Tactical MapĪdditional minor sound tweaks and improvementsĪdded lighting to the following in-game FX for better visuals on night maps:Īdjusted artillery impact and vehicle explosion FXsĪdded ‘Aim Laser’ to indicate where a player is aiming Reworked HQs on Kursk to provide additional cover for each faction Increased AT-Gun deploy timer from 3 to 8 seconds Vehicle wrecks can now be destroyed using tank shells, AT-guns, rockets and satchels Tank crews are now notified when the gunner destroys an OP Updated Personal Stats screen with new stats and an organized layout Primary Weapons are now displayed on the player’s back while not equippedĪdded the ability to interrupt weapon reloadsįortifications can now be snapped together using the default “LEFT ALT” keybindingĪdjusted MG deployment logic to prevent players from hiding their model inside objects Improved animations for the strafing run Commander AbilityĪdded separate volume controls for Proximity, Unit and Leadership VOIP channelsĪdded gore models for the Soviet faction (previously used US models) Moved Ammo Crate from Spotter lvl 3 “Scout” to Spotter lvl 1 “Standard Issue” loadoutĪdded 2 new DLC uniforms for the Commander roleĪdded the following new Commander Abilities: Reimplemented the German “Panther” as a heavy tank with updated Smart MaterialsĪdded Flare Gun to Spotter lvl 3 “Scout” loadout Added Machine guns to Half-tracks (M2 Browning, MG42)
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